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Computer Network


Computer Network


A computer network is a collection of interconnected devices that can communicate and share resources. Networks can be classified based on their size, topology, protocols, and purposes.


Types of Networks


1. PAN (Personal Area Network) :

   - Small network, typically within a range of 10 meters.

   - Examples: Bluetooth, USB connections.


2. LAN (Local Area Network):

   - Covers a small geographic area, like a home, office, or building.

   - Examples: Ethernet networks, Wi-Fi networks.


3. MAN (Metropolitan Area Network) : 

   - Spans a city or campus.

   - Examples: City-wide Wi-Fi networks, cable TV networks.


4. WAN (Wide Area Network): 

   - Covers large geographic areas, such as countries or continents.

   - Example: The Internet.


5. CAN (Campus Area Network): 

   - A network that spans multiple LANs but is smaller than a MAN.

   - Typically found in university campuses or large business complexes.


6. SAN (Storage Area Network : 

   - Specialized network that provides access to consolidated, block-level data storage.

   - Common in data centers.


Network Topologies


1. Bus Topology: 

   - All devices share a single communication line.

   - Simple but prone to collisions.




2. Star Topology: 

   - All devices connect to a central hub or switch.

   - Easy to manage but the central device is a single point of failure.



3. Ring Topology: 

   - Devices are connected in a circular format.

   - Data travels in one or both directions.

   - Failure in one device can affect the entire network.




4. Mesh Topology: 

   - Devices are interconnected.

   - High redundancy and reliability.

   - Expensive and complex to set up.




5. Tree Topology: 

   - Hybrid of star and bus topologies.

   - Hierarchical structure with a root node and leaf nodes.




Network Protocols


1. TCP/IP (Transmission Control Protocol/Internet Protocol): 

   - Fundamental protocol suite for the Internet.

   - Includes protocols like HTTP, FTP, SMTP, and more.


2. UDP (User Datagram Protocol): 

   - Used for low-latency and loss-tolerating connections.

   - Examples: Streaming, online gaming.


3. HTTP/HTTPS (HyperText Transfer Protocol / Secure): 

   - Used for web communications.

   - HTTPS is the secure version using SSL/TLS.


4. FTP (File Transfer Protocol): 

   - Used for transferring files between client and server.


5. SMTP (Simple Mail Transfer Protocol): 

   - Used for sending emails.


6. DNS (Domain Name System): 

   - Translates domain names to IP addresses.


Network Devices


1. Router: 

   - Directs data packets between different networks.

   - Operates at the network layer.




2. Switch: 

   - Connects devices within the same network.

   - Operates at the data link layer.







3. Hub: 

   - Simple device that connects multiple devices in a network.

   - Broadcasts data to all ports.






4. Modem: 

   - Converts digital data to analog signals and vice versa.

   - Used for Internet connectivity over phone lines.






5. Access Point: 

   - Provides wireless access to a wired network.


Network Security


1. Firewalls: 

   - Monitors and controls incoming and outgoing network traffic.

   - Can be hardware-based or software-based.


2. Encryption: 

   - Ensures data privacy by converting information into a secure format.

   - Common methods: SSL/TLS, AES.


3. VPN (Virtual Private Network): 

   - Securely connects remote users to a private network.

   - Encrypts data over the Internet.


4. IDS/IPS (Intrusion Detection/Prevention System): 

   - Monitors network traffic for suspicious activity and potential threats.


Network Models


1. OSI Model (Open Systems Interconnection): 

   - Seven layers: Physical, Data Link, Network, Transport, Session, Presentation, Application.

   - Standard framework for network communications.






2. TCP/IP Model: 

   - Four layers: Link, Internet, Transport, Application.

   - Practical model used in real-world networking.



Common Networking Terms


- Bandwidth: Maximum rate of data transfer across a network.

- Latency: Time taken for data to travel from source to destination.

- Jitter: Variability in packet arrival time.

- Packet: Unit of data transmitted over a network.

- IP Address: Unique address assigned to each device on a network.


TCP/IPOSI
TCP refers to Transmission Control Protocol.OSI refers to Open Systems Interconnection.
TCP/IP follows connectionless a horizontal approach.OSI follows a vertical approach.

TCP/IP uses both the session and presentation layer in the application layer itself.OSI uses different session and presentation layers.
The Transport layer in TCP/IP does not provide assurance delivery of packets.In the OSI model, the transport layer provides assurance delivery of packets.
Protocols cannot be replaced easily in TCP/IP model.While in the OSI model, Protocols are better covered and are easy to replace with the technology change.
TCP/IP model network layer only provides connectionless (IP) services. The transport layer (TCP) provides connections.Connectionless and connection-oriented services are provided by the network layer in the OSI model.

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